![]() ![]() ![]() The look and feel of it are just window dressing. You work within the constraints the artists have placed in the matrix of relations that are the art of this work. Then you start to make your decisions, when you meet the guard, or the priest, or the gambler, according to someone else's meaning making map of Kyoto, and indeed of the world. A more interesting choice is to try and understand the world as it would have appeared to a person of the time. It does not allow this nonchalance with meaning. ![]() The structure of relations that are the real art of the work won't let you. You can, in your arrogance, remain as you are, a contemporary Japanese or American, for example. What makes Cosmology of Kyoto truly remarkable is that as you enter the town and interact with its inhabitants, you have only two choices. They all speak Japanese (in the ancient tongue, no less), but all speech is subtitled in English. The speaking voices are filled with personality, often taunting, teasing, or sexy. These characters are drawn with vivid facial characteristics, a cross between the cartoons of medieval Japanese art and the exaggerations of modern Japanimation. Several times, in fact), you will find hellish scenes populated with sharp-toothed demons and tormented souls that are so effective as to churn your stomach. And when you get to the underworld (yes, you must die in this game. You will come across a dog eating a corpse's entrails, long-winded old farts, a monk leading a prayer meeting, kids playing ball in the streets, a maiden with an obscenely phallic tongue, and many more true-to-life characters. Heiankyo comes alive before your very eyes, with all the gory details and harrowing images that its inhabitants truly faced or believed. The designers spare no pretense, no illusion that this is a "politically correct" or "family" game. Cosmology of Kyoto is better described as an interactive story that lets you interact with the game world at your leisure, similar to choose-your-own-adventure books. Any item you carry with you will be used automatically when the time comes, so you can't really get "stuck" in the game. In addition to very well-drawn authentic backgrounds, the game includes an excellent database of over 400 screens of text and pictures that gives background information for the time and place where you are in the game.Ĭalling Cosmology of Kyoto a "game" is a bit misleading- you don't get to solve any elaborate puzzles in traditional point-and-click adventure sense. You may meet troublemakers, and demons, enter Paradise or Hell, be reborn, and re-enact the story of a scholar who played the devil in a high-stakes game of backgammon. Your actions determine your path through this world, and many reincarnations to come. Your character in the game is a no-name male traveller, an ordinary human being who is faced with opportunities, driven by desires, and is bound to die. The game was inspired by The Tales of Genji and similar Japanese folktales. These vignettes are edited into interactive, experimental forms, to allow the user to realistically sense the worldview and lifestyle of an ancient time. The game includes episodes drawn from a large body of tales, legends and illustrated literature produced during or after the Heian period. The game is set in the 10th and 11th centuries AD, during the Heian period in Japan when Kyoto was known as Heiankyo. ![]() One of the most unique and thought-provoking games ever made, Cosmology of Kyoto is a fascinating tale of religion, history, and superstition that ranks among the least-known underdogs of all time. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |